fun & games do save the planet
We now have four research reports that show the benefits and savings that can be made through our games-centric, experiential approach to education and learning for a range of different age groups and socio economic types. Please scroll down to read more about them and to download, for free, any or all of the reports.
How effective is a games-centric approach in changing student eco behaviours?
Launching in March 2015 at the EAUC Conference in Leeds, our latest report, authored in partnership with the University of Manchester, reports the findings from a study conducted in 2014 where we worked with a sample of 1st year undergraduates to evaluate the effectiveness of a games-centric experiential learning approach to changing eco behaviours.
Brockwell Lido Fun Palace Water eco action playground evaluation report
On 5th October 2014, an explosion of Fun Palaces erupted all over the country. They celebrated the centenary of the legendary radical playwright and theatre director, Joan Littlewood, and were pop-up free events that celebrated both science and the arts.
eco action games hosted a water saving eco playground, sponsored by Thames Water, in celebration of our setting next to Brockwell Lido. This report highlights the findings and water savings we achieved on the day.
eco action games evaluation research report
Throughout 2013, the fun & games team hosted events, workshops, playgrounds, engagement training for corporates and sessions for people of all ages and walks of life. Over that time we entertained around 1000 people with our eco educational games.
As well as entertaining people we have been also testing out our new theory. This theory is set to turn the current paradigm of ‘misery messaging’ and doom & gloom communications on its head. We have been testing a new approach that we can educate, engage and inspire people into action by tapping into their competitve spirit and persuading them to play their way to a more sustainable lifestyle.
The data anaysis from the feedback forms we collected at events has now been completed and we have launched the report of our findings.
The results are impressive. Over 90% of all attendees enjoyed the event and the games they played. Two thirds learnt something new and useful about environmental actions they could adopt that they were taking back to their home/office environments. In follow-up surveys, undertaken some months later, all respondents reported they had already taken action and the average number of actions adopted was four, with another two planned.
On average, each respondent had saved around half a tonne of carbon emissions through the actions they have already undertaken. If they went on to complete their extra planned actions, the average saving by each attendee would be over one tonne of carbon emissions each year.
Science Museum event report
At our Science Museum eco action games launch event not only were we entertaining and informing attendees about environmental actions they could take to become more eco-friendly, but we were also carrying out research behind the scenes (at the museum).
Over three quarters of the audience filled in the feedback questionnaire. The questions covered their thoughts on the event itself; what games they played and their motivations for playing; what they learnt and were they going to take further actions as a result. The findings are insightful and heartening, to download report click on the button to the right of the report cover.
Please note: some people have difficulty downloading these files, it depends on the version of Adobe reader installed, if you are having trouble, please contact us here and we will email you a copy.